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- .unit Includes another scene from the same unit in to the current scene.1 KB (145 words) - 00:43, 18 April 2017
Page text matches
- [[Category:Unit editor layer]]151 bytes (24 words) - 18:50, 17 April 2017
- [[Category:Unit editor layer]]150 bytes (24 words) - 18:50, 17 April 2017
- [[Category:Unit editor layer]]149 bytes (24 words) - 18:50, 17 April 2017
- .unit Includes another scene from the same unit in to the current scene.1 KB (145 words) - 00:43, 18 April 2017
- |unit The '''unit''' parameter simply contains the unit id for the unit that is currently playing the effect, this is fairly unique but can be reus3 KB (525 words) - 00:45, 18 April 2017
- Behaviors are classes that control a [[Unit]]. For example, health items have the Pickup behavior. This pickup behavior MyBehavior(UnitPtr unit, SValue& params)2 KB (292 words) - 12:34, 31 July 2017
- ...classes used in units of which you don't have an easy way of rewriting the unit file. For example, this method can be used to modify or add functionality t MyPlayer(UnitPtr unit, SValue& params)1 KB (187 words) - 16:55, 3 July 2017
- ** <code>behavior</code> <code>from="X" to="X"</code> Overwrites a unit's behavior class.6 KB (884 words) - 11:51, 27 July 2017
- Behaviors are the brains of units. Each unit can have a behavior, which allows them to have logic such as movement or in2 KB (337 words) - 13:22, 27 June 2017
- When executed, the [[SurvivalEnemySpawn WorldScript]] will spawn the selected unit at the position of a random SurvivalEnemySpawnPoint with the same filter. *''UnitType'': Unit to spawn.2 KB (356 words) - 11:08, 26 July 2017
- | Goto unit ID | Layer unit selection up3 KB (424 words) - 11:21, 10 July 2017
- * Unit feed <code>UseAreas</code>, accepts colliders * Unit feed <code>DoorUnits</code>675 bytes (83 words) - 16:03, 26 July 2017
- ...this script. <code>LastSpawned</code> is set to a single unit of the last unit that this script spawned, while <code>AllSpawned</code> contains all units * Resource <code>UnitType</code>, unit producer561 bytes (77 words) - 15:58, 26 July 2017
- * Unit feed <code>OnFinished</code>, validates * Unit feed <code>SubWave0</code>, validates1 KB (133 words) - 16:03, 26 July 2017
- * Unit feed <code>Areas</code>, accepts colliders905 bytes (109 words) - 11:38, 26 July 2017
- * Unit feed <code>FinishTrigger</code>, validates826 bytes (99 words) - 16:00, 26 July 2017
- * Unit feed <code>Areas</code>, accepts colliders == Unit sources ==730 bytes (85 words) - 16:03, 26 July 2017
- * Unit feed <code>FinishTrigger</code>, validates * Unit feed <code>PlayerTarget</code>676 bytes (86 words) - 16:03, 26 July 2017
- * Unit feed <code>PlayerTarget</code>637 bytes (71 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates601 bytes (75 words) - 16:03, 26 July 2017
- Adds a waypoint in the level on the position of this script, or attached to a unit when given one in <code>AttachTo</code>. Can be removed with <code>[[Waypoi * Unit feed <code>AttachTo</code>762 bytes (97 words) - 16:03, 26 July 2017
- ...from the sky using a scene from the unit. When it falls on the floor, the unit is spawned and <code>DropTrigger</code> is executed. This script can be exe * Resource <code>UnitType</code>, unit producer681 bytes (85 words) - 16:00, 26 July 2017
- * Unit feed <code>OnTrue</code>, validates * Unit feed <code>OnFalse</code>, validates650 bytes (81 words) - 16:03, 26 July 2017
- * Unit feed <code>Variable</code>, maximum 1 unit, validates * Unit feed <code>OnTrue</code>, validates693 bytes (86 words) - 16:03, 26 July 2017
- Triggered when a unit enters any of the targeted areas. These units are then teleported to the po * Unit feed <code>Areas</code>, accepts colliders634 bytes (77 words) - 16:00, 26 July 2017
- Spawns a unit on the position of this script, with the given effect. This script can be e * Resource <code>UnitType</code>, unit producer571 bytes (68 words) - 16:00, 26 July 2017
- * Unit feed <code>Actors</code>, maximum 1 unit, validates * Unit feed <code>OnTrue</code>, validates579 bytes (73 words) - 16:03, 26 July 2017
- Attaches a scene from a unit type to the targeted unit. This script can be executed by other scripts. * Resource <code>UnitType</code>, unit producer526 bytes (67 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates, responds to changes == Unit sources ==572 bytes (69 words) - 12:28, 26 July 2017
- * Unit feed <code>OnClosed</code>, validates577 bytes (72 words) - 15:59, 26 July 2017
- * Unit feed <code>OnTrue</code>, validates * Unit feed <code>OnFalse</code>, validates600 bytes (79 words) - 16:00, 26 July 2017
- * Unit feed <code>DoorAreas</code>, accepts colliders * Unit feed <code>DoorUnits</code>487 bytes (59 words) - 16:00, 26 July 2017
- * Resource <code>UnitType</code>, unit producer == Unit sources ==501 bytes (58 words) - 16:03, 26 July 2017
- ...the targeted units. Sets the <code>Instigator</code> source to the damager unit, if it exists. This script can be executed by other scripts. * Unit feed <code>Units</code>, validates, responds to changes590 bytes (75 words) - 11:11, 26 July 2017
- Checks if the targeted units are of the given unit type and executes <code>OnEqual</code> or <code>OnUnequal</code> conditiona * Unit feed <code>Units</code>535 bytes (71 words) - 16:03, 26 July 2017
- Checks if the given unit's actor team matches the given team name and executes <code>OnEqual</code> * Unit feed <code>Units</code>527 bytes (70 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code> * Unit feed <code>OnEqual</code>, validates509 bytes (68 words) - 16:03, 26 July 2017
- * Unit feed <code>OnClosed</code>, validates451 bytes (57 words) - 16:03, 26 July 2017
- * Unit feed <code>Areas</code>, accepts colliders * Unit feed <code>OnAllEntered</code>, validates565 bytes (70 words) - 11:14, 26 July 2017
- Spawns a unit on the position of another unit. This script can be executed by other scripts. * Resource <code>UnitType</code>, unit producer395 bytes (49 words) - 16:03, 26 July 2017
- * Unit feed <code>Actors</code>, validates400 bytes (51 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates, responds to changes == Unit sources ==444 bytes (53 words) - 12:26, 26 July 2017
- Spawns a pickup unit if it has not been picked up yet. This script can be executed by other scri * Resource <code>UnitType</code>, unit producer395 bytes (49 words) - 16:01, 26 July 2017
- * Unit feed <code>Variables</code>, validates410 bytes (50 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates, responds to changes405 bytes (49 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, accepts colliders, validates377 bytes (44 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, accepts lights, validates359 bytes (44 words) - 16:03, 26 July 2017
- * Unit feed <code>Scripts</code>, validates364 bytes (42 words) - 12:21, 26 July 2017
- * Unit feed <code>Units</code>, validates364 bytes (43 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates368 bytes (44 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates344 bytes (42 words) - 16:00, 26 July 2017
- * Unit feed <code>Units</code>, validates348 bytes (42 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>357 bytes (43 words) - 15:59, 26 July 2017
- * Unit feed <code>Units</code>344 bytes (41 words) - 15:58, 26 July 2017
- ...<code>TriggerOnStart</code> is executed. When the pod has dropped and the unit has spawned, <code>TriggerOnDropped</code> is executed. This script can be * Resource <code>SpawnType</code>, unit producer515 bytes (69 words) - 16:00, 26 July 2017
- * Unit feed <code>FinishTrigger</code>, validates * Unit feed <code>Player</code>, validates344 bytes (42 words) - 16:03, 26 July 2017
- * Unit feed <code>PlayerTarget</code>355 bytes (48 words) - 16:03, 26 July 2017
- * Unit feed <code>Variables</code>, validates332 bytes (42 words) - 16:00, 26 July 2017
- * Unit feed <code>FinishTrigger</code>, validates362 bytes (45 words) - 16:03, 26 July 2017
- * Unit feed <code>OnTrue</code>, validates * Unit feed <code>OnFalse</code>, validates489 bytes (67 words) - 16:03, 26 July 2017
- * Unit feed <code>Actors</code>, validates351 bytes (44 words) - 16:03, 26 July 2017
- * Unit feed <code>Scripts</code>, validates303 bytes (36 words) - 16:03, 26 July 2017
- * Unit feed <code>OnTrue</code>, validates * Unit feed <code>OnFalse</code>, validates366 bytes (48 words) - 16:03, 26 July 2017
- * Unit feed <code>AnnounceScript</code>, maximum 1 unit, validates353 bytes (38 words) - 16:03, 26 July 2017
- * Resource <code>Projectile</code>, unit producer303 bytes (36 words) - 16:03, 26 July 2017
- * Unit feed <code>ToExecute</code>, validates300 bytes (34 words) - 15:59, 26 July 2017
- * Unit feed <code>Units</code>, validates, responds to changes == Unit sources ==301 bytes (36 words) - 12:22, 26 July 2017
- * Unit feed <code>ToExecute</code>, validates334 bytes (42 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates, responds to changes295 bytes (37 words) - 15:59, 26 July 2017
- * Unit feed <code>Units</code>, validates, responds to changes == Unit sources ==474 bytes (61 words) - 16:03, 26 July 2017
- * Unit feed <code>Areas</code>, accepts colliders == Unit sources ==375 bytes (52 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates, responds to changes == Unit sources ==293 bytes (34 words) - 16:03, 26 July 2017
- * Unit feed <code>Areas</code>, accepts colliders250 bytes (26 words) - 16:00, 26 July 2017
- * Unit feed <code>Units</code>237 bytes (29 words) - 16:03, 26 July 2017
- * Unit feed <code>AddScripts</code>, validates280 bytes (30 words) - 16:03, 26 July 2017
- * Unit feed <code>Sounds</code>, validates269 bytes (30 words) - 16:03, 26 July 2017
- * Unit feed <code>Units</code>, validates205 bytes (23 words) - 15:59, 26 July 2017
- * Unit feed <code>Areas</code>, accepts colliders203 bytes (25 words) - 16:00, 26 July 2017