AllPlayersAreaTrigger WorldScript

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Triggers OnAllEntered when all players in the game have entered any of the the targeted areas, and OnCanceled when someone leaves any of the areas.

Properties

  • Unit feed Areas, accepts colliders
  • Boolean OnlyAlivePlayers, default: true
  • Unit feed OnAllEntered, validates
  • Unit feed OnCanceled, validates

Unit sources

  • AllInside
  • LastEntered
  • LastExited