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- 19:14, 24 July 2017 AreaTrigger WorldScript (hist) [730 bytes] Scratch (talk | contribs) (Created page with "{{WorldscriptIcon|rgb(164, 36, 3)|384|128}} This is a worldscript. This script can be executed by other scripts. This script can be enabled or disabled. == Properties == *...")
- 19:14, 24 July 2017 CountdownText WorldScript (hist) [826 bytes] Scratch (talk | contribs) (Created page with "{{WorldscriptIcon|rgb(218, 205, 102)|96|0}} This is a worldscript. This script can be executed by other scripts. This script can be enabled or disabled. == Properties == *...")
- 19:14, 24 July 2017 DangerArea WorldScript (hist) [905 bytes] Scratch (talk | contribs) (Created page with "{{WorldscriptIcon|rgb(255, 0, 0)|0|96}} This is a worldscript. == Properties == * Enumeration <code>Filter</code> as flags, defaults: <code>NeutralActor</code>, <code>Playe...")
- 19:13, 24 July 2017 SurvivalWave WorldScript (hist) [1,044 bytes] Scratch (talk | contribs) (Created page with "{{WorldscriptIcon|rgb(255, 0, 255)|32|192}} This is a worldscript. This script can be executed by other scripts. This script can be enabled or disabled. == Properties == *...")
- 23:15, 19 July 2017 Creating an interface (hist) [11,315 bytes] Scratch (talk | contribs) (Created page with "Interfaces is what makes the HUD, Netricsa, etc. This means an interface can either be shown passively (without user input) or actively (with user input). {{Box|Note|This pag...")
- 19:02, 15 July 2017 Netricsa custom objective (hist) [2,616 bytes] Hipshot (talk | contribs) (Created page with "Creating a mision objective like the one that appears at the start of Knee Deep in Sand or in the when you found all plane parts on Trouble in Troy, is not t...")
- 15:34, 3 July 2017 Difficulty Levels (hist) [2,816 bytes] Hipshot (talk | contribs) (Created page with "SSBD has four regular difficulty levels from launch, ''easy'', ''normal'', ''hard'' and ''serious''. Most differences are in health and speed of most enemies but also some ene...")
- 13:24, 3 July 2017 Creating a Versus level (hist) [3,389 bytes] Scratch (talk | contribs) (Created page with "A versus level is created by setting the gamemode to any versus gamemode, or the special <code>VersusComposite</code> one. This special gamemode will change depending on the s...")
- 12:06, 2 July 2017 SpawnUnit WorldScript (hist) [561 bytes] Hipshot (talk | contribs) (Created page with "Spawns units, like enemies, units or props. To spawn several units on the same point, loop the script with a ScriptLink WorldScript.")
- 17:20, 28 June 2017 Door WorldScript (hist) [675 bytes] Hipshot (talk | contribs) (Created page with "Mash up script made to make door openings simpler. category: Worldscripts")
- 11:40, 26 June 2017 Editor Shortcuts (hist) [2,744 bytes] Scratch (talk | contribs) (Created page with "== File == {| | <code>Ctrl+O</code> | Open file |- | <code>Ctrl+S</code> | Save file |} == Edit == {| | <code>Ctrl+Z</code> | Undo |- | <code>Ctrl+Y</code> | Redo |- | <code>...")
- 16:55, 22 June 2017 Creating a Survival level (hist) [2,549 bytes] Ozzi (talk | contribs) (Created page with "This is a basic guide for creating a survival level. = Game Mode = First of all you need to set up the correct game mode. Pick Survival in the GameMode tab in the layers wind...")
- 13:02, 22 June 2017 Test (hist) [3,345 bytes] Scratch (talk | contribs) (Created page with "Test page, please ignore {|width="100%" | {{Box|Column 1| Content in column 1 }} | {{Box|Column 2| Content in column 2 }} |}")
- 12:30, 22 June 2017 Resources (hist) [1,056 bytes] Scratch (talk | contribs) (Created page with "This article is an attempt at listing useful resources that the community has created that can be used as reference materials. * [https://github.com/codecat/ssbd-payload gith...")
- 12:25, 22 June 2017 Scripting (hist) [2,304 bytes] Scratch (talk | contribs) (Created page with "Scripts in Serious Sam's Bogus Detour are written in [http://www.angelcode.com/angelscript/ Angelscript]. For a reference overview of the scripting language, check out [http:/...")
- 12:10, 22 June 2017 Sharing your scenario (hist) [1,671 bytes] Scratch (talk | contribs) (Created page with "After you have created your scenario and added your content to it, you can package it up by using the Packager. First, start the packager tool. You wi...")
- 13:38, 20 June 2017 Info.xml (hist) [5,768 bytes] Scratch (talk | contribs) (Created page with "This XML file describes a scenario. All tags listed below must be within an <code><info></info></code> block. == Tags == * <code>name</code> The name of the scenario that wil...")
- 13:19, 20 June 2017 Creating a scenario (hist) [1,311 bytes] Scratch (talk | contribs) (Created page with "A scenario is a collection of maps and content for the game. For example, the game ships with 3 scenarios: <code>bogus_detour</code> which contains the campaign levels, <code>...")
- 14:08, 15 June 2017 Adding custom sounds and music (hist) [3,687 bytes] Mauritsio (talk | contribs) (Created page with "Adding in custom sounds and music to your scenarios requires the usage of '''.sbnk''' files. While your computer likely doesn't recognize this file type, it is really a glorif...")
- 14:11, 12 June 2017 Extracting game files (hist) [1,895 bytes] Scratch (talk | contribs) (Created page with "The packager tool allows you to package a scenario, but it also allows you to unpack or extract scenarios, as well as base the content from the <code...")