Extracting game files
The packager tool allows you to package a scenario, but it also allows you to unpack or extract scenarios, as well as base the content from the
res/assets.bin file. This is useful if you want to use any of our base resources such as units and scripts, in your mod, or use them as reference material.
First, navigate to your Bogus Detour installation folder. In this folder, hold down Shift and F10 at the same time to open the advanced shortcut menu. From here, select "Open command prompt here." (On Windows 10 this is Powershell.) You should now see the Windows command prompt in front of you, in the current folder. Then, run the following command, which will extract all files from
res/assets.bin into the
PACKAGER.exe --unpack=res/assets.bin --destination=assets
On Powershell, you need to call it like this:
.\PACKAGER.exe --unpack=res/assets.bin --destination=assets
The same process works for scenarios, except you pass the .bds file to the /u parameter. For example:
PACKAGER.exe --unpack=scenarios/payload.bds --destination=scenarios/payload
Depending on when the scenario was packaged, you will not get an
info.xml file. This is the case for scenarios packaged at or before build 181.
In such cases where you don't have the
info.xml file but you do need to know its contents, you can get a read-only approximation of this file by passing
--sval while unpacking. This will write a serialized
info.sval file into the destination folder. This file is not very useful if you intend to take it and modify it, as it's only an approximation.