SoundBank file
From Serious Sam's Bogus Detour
.sbnk
Example
<soundbank>
<sound category="sfx" name="healgun_loop" volume="1" is3d="true" looping="true">
<source res="sounds/healgun.wav" />
</sound>
</soundbank>
This sound could then be used using Resources::GetSoundEvent, by passing a path like sounds/payload.sbnk:healgun_loop.