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Serious Sam's Bogus Detour
2016/06/09
Engine documentation
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Classes | |
| class | Fixture |
| A fixture of a physics body. More... | |
| class | PhysicsBody |
| A physics body. More... | |
| class | CollisionArea |
| An area containing enter and exit events. More... | |
| class Fixture |
A fixture of a physics body.
Public Member Functions | |
| bool | IsSensor () |
| bool Fixture::IsSensor | ( | ) |
| class PhysicsBody |
A physics body.
Public Member Functions | |
| void | SetLinearVelocity (const vec2 &velocity) |
| void | SetLinearVelocity (float x, float y) |
| vec2 | GetLinearVelocity () |
| bool | IsStatic () |
| void | SetStatic (bool static) |
| bool | IsActive () |
| void | SetActive (bool static, Scene *scene=null) |
| int32 | GetEstimatedRadius () |
| int32 PhysicsBody::GetEstimatedRadius | ( | ) |
| vec2 PhysicsBody::GetLinearVelocity | ( | ) |
| bool PhysicsBody::IsActive | ( | ) |
| bool PhysicsBody::IsStatic | ( | ) |
| void PhysicsBody::SetActive | ( | bool | static, |
| Scene * | scene = null |
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| ) |
| void PhysicsBody::SetLinearVelocity | ( | const vec2 & | velocity | ) |
| void PhysicsBody::SetLinearVelocity | ( | float | x, |
| float | y | ||
| ) |
| void PhysicsBody::SetStatic | ( | bool | static | ) |
1.8.11