Serious Sam's Bogus Detour  2016/06/09
Engine documentation
Functions | Variables
Platform Namespace Reference

Functions

void HideCursor ()
 
void ShowCursor ()
 
vec2 GetMousePosition ()
 
array< ivec2 > * GetResolutions ()
 
array< ScenarioInfo * > * GetAllScenarios ()
 
ScenarioInfoGetScenario (string id)
 
ScenarioInfoGetScenario (uint32 id)
 
array< uint32 > * GetCampaignLevelsPlayed ()
 

Variables

GameServiceService
 

Function Documentation

array<ScenarioInfo*>* Platform::GetAllScenarios ( )
array<uint32>* Platform::GetCampaignLevelsPlayed ( )
vec2 Platform::GetMousePosition ( )
array<ivec2>* Platform::GetResolutions ( )
ScenarioInfo* Platform::GetScenario ( string  id)
ScenarioInfo* Platform::GetScenario ( uint32  id)
void Platform::HideCursor ( )
void Platform::ShowCursor ( )

Variable Documentation

GameService* Platform::Service