Serious Sam's Bogus Detour
2016/06/09
Engine documentation
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Classes | |
class | GameService |
Access to the online service, such as Steam. More... | |
class GameService |
Access to the online service, such as Steam.
Public Member Functions | |
string | GetMyName () |
uint64 | GetMyID () |
void | OpenUserProfile (uint64 id) |
void | InviteToGame (uint64 id, const string &connString) |
bool | IsMultiplayerAvailable () |
void | UnlockAchievement (const string &key) |
void | SetStatInt (const string &key, int32 set) |
void | SetStatFloat (const string &key, float set) |
void | IncreaseStatInt (const string &key, int32 add) |
void | IncreaseStatFloat (const string &key, float add) |
void | ResetAllStats () |
void | InMenus (bool menus) |
bool | ControllerInterface (uint64 handle) |
bool GameService::ControllerInterface | ( | uint64 | handle | ) |
uint64 GameService::GetMyID | ( | ) |
string GameService::GetMyName | ( | ) |
void GameService::IncreaseStatFloat | ( | const string & | key, |
float | add | ||
) |
void GameService::IncreaseStatInt | ( | const string & | key, |
int32 | add | ||
) |
void GameService::InMenus | ( | bool | menus | ) |
void GameService::InviteToGame | ( | uint64 | id, |
const string & | connString | ||
) |
bool GameService::IsMultiplayerAvailable | ( | ) |
void GameService::OpenUserProfile | ( | uint64 | id | ) |
void GameService::ResetAllStats | ( | ) |
void GameService::SetStatFloat | ( | const string & | key, |
float | set | ||
) |
void GameService::SetStatInt | ( | const string & | key, |
int32 | set | ||
) |
void GameService::UnlockAchievement | ( | const string & | key | ) |