Difference between revisions of "Teleport WorldScript"
From Serious Sam's Bogus Detour
m (Text replacement - " This script can be enabled or disabled." to "") |
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{{WorldscriptIcon|rgb(12, 27, 144)|416|64}} | {{WorldscriptIcon|rgb(12, 27, 144)|416|64}} | ||
| − | Triggered when a unit enters any of the targeted areas. These units are then teleported to the position of this script. This script can be executed by other scripts | + | Triggered when a unit enters any of the targeted areas. These units are then teleported to the position of this script. This script can be executed by other scripts. |
== Properties == | == Properties == | ||
Latest revision as of 16:00, 26 July 2017
Triggered when a unit enters any of the targeted areas. These units are then teleported to the position of this script. This script can be executed by other scripts.
Properties
- Unit feed
Areas, accepts colliders - Enumeration
Filteras flags, defaults:PlayerActor-
NeutralActor -
PlayerActor -
EnemyActor -
PlayerProjectile -
EnemyProjectile -
TrapProjectile -
Other
-
Unit sources
-
Teleported