Difference between revisions of "SoundEnvironmentArea WorldScript"
From Serious Sam's Bogus Detour
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{{WorldscriptIcon|rgb(218, 205, 102)|0|96}} | {{WorldscriptIcon|rgb(218, 205, 102)|0|96}} | ||
| − | + | Applies sound effects to the targeted areas. | |
== Properties == | == Properties == | ||
Latest revision as of 16:00, 26 July 2017
Applies sound effects to the targeted areas.
Properties
- Unit feed
Areas, accepts colliders - Float
ReverbTime, min: 0.1, max: 20, default: 1.5