Difference between revisions of "Resources"
From Serious Sam's Bogus Detour
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| − | This article is an attempt at listing useful resources that the community has created that can be | + | This article is an attempt at listing useful resources that the community has created that can be useful. |
| − | * [https://github.com/codecat/ssbd-payload github.com/codecat/ssbd- | + | == Scenarios == |
| + | |||
| + | * [https://github.com/codecat/ssbd-payload Source code] for the [http://steamcommunity.com/sharedfiles/filedetails/?id=800695063 Payload] multiplayer scenario. | ||
| + | * [https://github.com/codecat/ssbd-prophunt Source code] for an unfinished Prophunt scenario. | ||
| + | |||
| + | == Resource packs == | ||
| + | |||
| + | * [https://drive.google.com/file/d/0B90aki4w25SCRHZrN0hJekNIdzg Source code] for [http://steamcommunity.com/sharedfiles/filedetails/?id=923700789 Ammo Crate Resource Pack]. | ||
| + | |||
| + | == Tools == | ||
| + | |||
| + | * [https://github.com/Crackshell/NBogus NBogus], a C# library for generating levels. | ||
| + | * [https://github.com/Crackshell/hw2a000ff hw2a000ff], for converting Hammerwatch campaigns to Bogus Detour scenarios. | ||
| + | * [http://ssbd.a000ff.com/files/fmod_framework.zip Fmod Studio skeleton project], a skeleton project for making Fmod Studio soundbanks for scenarios. | ||
| + | * [https://drive.google.com/file/d/0B90aki4w25SCa0l4Y0VZUmd5Q2c Level Info Editor], a tool to edit info.xml files. | ||
Latest revision as of 12:42, 31 July 2017
This article is an attempt at listing useful resources that the community has created that can be useful.
Scenarios
- Source code for the Payload multiplayer scenario.
- Source code for an unfinished Prophunt scenario.
Resource packs
Tools
- NBogus, a C# library for generating levels.
- hw2a000ff, for converting Hammerwatch campaigns to Bogus Detour scenarios.
- Fmod Studio skeleton project, a skeleton project for making Fmod Studio soundbanks for scenarios.
- Level Info Editor, a tool to edit info.xml files.