Difference between revisions of "WaypointAdd WorldScript"
From Serious Sam's Bogus Detour
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{{WorldscriptIcon|rgb(205, 201, 18)|224|386}} | {{WorldscriptIcon|rgb(205, 201, 18)|224|386}} | ||
| − | Adds a waypoint in the level on the position of this script, or attached to a unit when given one in <code>AttachTo</code>. This script can be executed by other scripts. This script can be enabled or disabled. | + | Adds a waypoint in the level on the position of this script, or attached to a unit when given one in <code>AttachTo</code>. Can be removed with <code>[[WaypointRemove WorldScript|WaypointRemove]]</code>. This script can be executed by other scripts. This script can be enabled or disabled. |
== Properties == | == Properties == | ||
Revision as of 12:31, 26 July 2017
Adds a waypoint in the level on the position of this script, or attached to a unit when given one in AttachTo. Can be removed with WaypointRemove. This script can be executed by other scripts. This script can be enabled or disabled.
Properties
- String
Sprite, default:"waypoint" - Unit feed
AttachTo - Float
FadeStart, default: 500 - Float
FadeEnd, default: 550 - Float
FadeNearStart, default: 250 - Float
FadeNearEnd, default: 200 - Boolean
ShowDistance, default: false - String
ShowDistanceFont, default:"gui/fonts/font_hw8.fnt"