Difference between revisions of "AllPlayersAreaTrigger WorldScript"
From Serious Sam's Bogus Detour
(Created page with "{{WorldscriptIcon|rgb(32, 77, 116)|384|128}} This is a worldscript. == Properties == * Unit feed <code>Areas</code>, accepts colliders * Boolean <code>OnlyAlivePlayers</cod...") |
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{{WorldscriptIcon|rgb(32, 77, 116)|384|128}} | {{WorldscriptIcon|rgb(32, 77, 116)|384|128}} | ||
| − | + | Triggers <code>OnAllEntered</code> when all players in the game have entered any of the the targeted areas, and <code>OnCanceled</code> when someone leaves any of the areas. | |
== Properties == | == Properties == | ||
Latest revision as of 11:14, 26 July 2017
Triggers OnAllEntered when all players in the game have entered any of the the targeted areas, and OnCanceled when someone leaves any of the areas.
Properties
- Unit feed
Areas, accepts colliders - Boolean
OnlyAlivePlayers, default: true - Unit feed
OnAllEntered, validates - Unit feed
OnCanceled, validates
Unit sources
-
AllInside -
LastEntered -
LastExited