Difference between revisions of "Teleport WorldScript"
From Serious Sam's Bogus Detour
m (Text replacement - " This script can be enabled or disabled." to "") |
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{{WorldscriptIcon|rgb(12, 27, 144)|416|64}} | {{WorldscriptIcon|rgb(12, 27, 144)|416|64}} | ||
− | Triggered when a unit enters any of the targeted areas. These units are then teleported to the position of this script. This script can be executed by other scripts | + | Triggered when a unit enters any of the targeted areas. These units are then teleported to the position of this script. This script can be executed by other scripts. |
== Properties == | == Properties == |
Latest revision as of 16:00, 26 July 2017
Triggered when a unit enters any of the targeted areas. These units are then teleported to the position of this script. This script can be executed by other scripts.
Properties
- Unit feed
Areas
, accepts colliders - Enumeration
Filter
as flags, defaults:PlayerActor
-
NeutralActor
-
PlayerActor
-
EnemyActor
-
PlayerProjectile
-
EnemyProjectile
-
TrapProjectile
-
Other
-
Unit sources
-
Teleported