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- 13:02, 22 June 2017 Test (hist) [3,345 bytes] Scratch (talk | contribs) (Created page with "Test page, please ignore {|width="100%" | {{Box|Column 1| Content in column 1 }} | {{Box|Column 2| Content in column 2 }} |}")
- 12:30, 22 June 2017 Resources (hist) [1,056 bytes] Scratch (talk | contribs) (Created page with "This article is an attempt at listing useful resources that the community has created that can be used as reference materials. * [https://github.com/codecat/ssbd-payload gith...")
- 12:25, 22 June 2017 Scripting (hist) [2,304 bytes] Scratch (talk | contribs) (Created page with "Scripts in Serious Sam's Bogus Detour are written in [http://www.angelcode.com/angelscript/ Angelscript]. For a reference overview of the scripting language, check out [http:/...")
- 12:10, 22 June 2017 Sharing your scenario (hist) [1,671 bytes] Scratch (talk | contribs) (Created page with "After you have created your scenario and added your content to it, you can package it up by using the Packager. First, start the packager tool. You wi...")
- 13:38, 20 June 2017 Info.xml (hist) [5,768 bytes] Scratch (talk | contribs) (Created page with "This XML file describes a scenario. All tags listed below must be within an <code><info></info></code> block. == Tags == * <code>name</code> The name of the scenario that wil...")
- 13:19, 20 June 2017 Creating a scenario (hist) [1,311 bytes] Scratch (talk | contribs) (Created page with "A scenario is a collection of maps and content for the game. For example, the game ships with 3 scenarios: <code>bogus_detour</code> which contains the campaign levels, <code>...")
- 14:08, 15 June 2017 Adding custom sounds and music (hist) [3,687 bytes] Mauritsio (talk | contribs) (Created page with "Adding in custom sounds and music to your scenarios requires the usage of '''.sbnk''' files. While your computer likely doesn't recognize this file type, it is really a glorif...")
- 14:11, 12 June 2017 Extracting game files (hist) [1,895 bytes] Scratch (talk | contribs) (Created page with "The packager tool allows you to package a scenario, but it also allows you to unpack or extract scenarios, as well as base the content from the <code...")