Difference between revisions of "SpawnUnit WorldScript"

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m (Text replacement - " This script can be enabled or disabled." to "")
 
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{{WorldscriptIcon|rgb(218, 205, 102)|256|0}}
 
{{WorldscriptIcon|rgb(218, 205, 102)|256|0}}
  
Spawns a unit at the position of this script. <code>LastSpawned</code> is set to a single unit of the last unit that this script spawned, while <code>AllSpawned</code> contains all units that this script spawned that were not destroyed yet. This script can be executed by other scripts. This script can be enabled or disabled.
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Spawns a unit at the position of this script. <code>LastSpawned</code> is set to a single unit of the last unit that this script spawned, while <code>AllSpawned</code> contains all units that this script spawned that were not destroyed yet. This script can be executed by other scripts.
  
 
== Properties ==
 
== Properties ==

Latest revision as of 15:58, 26 July 2017

Spawns a unit at the position of this script. LastSpawned is set to a single unit of the last unit that this script spawned, while AllSpawned contains all units that this script spawned that were not destroyed yet. This script can be executed by other scripts.

Properties

  • Resource UnitType, unit producer
  • String SceneName
  • Integer Layer

Unit sources

  • LastSpawned
  • AllSpawned