Difference between revisions of "AllPlayersAreaTrigger WorldScript"

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(Created page with "{{WorldscriptIcon|rgb(32, 77, 116)|384|128}} This is a worldscript. == Properties == * Unit feed <code>Areas</code>, accepts colliders * Boolean <code>OnlyAlivePlayers</cod...")
 
 
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{{WorldscriptIcon|rgb(32, 77, 116)|384|128}}
 
{{WorldscriptIcon|rgb(32, 77, 116)|384|128}}
  
This is a worldscript.
+
Triggers <code>OnAllEntered</code> when all players in the game have entered any of the the targeted areas, and <code>OnCanceled</code> when someone leaves any of the areas.
  
 
== Properties ==
 
== Properties ==

Latest revision as of 11:14, 26 July 2017

Triggers OnAllEntered when all players in the game have entered any of the the targeted areas, and OnCanceled when someone leaves any of the areas.

Properties

  • Unit feed Areas, accepts colliders
  • Boolean OnlyAlivePlayers, default: true
  • Unit feed OnAllEntered, validates
  • Unit feed OnCanceled, validates

Unit sources

  • AllInside
  • LastEntered
  • LastExited