Serious Sam's Bogus Detour  2016/06/09
Engine documentation
Functions
Resources Namespace Reference

Functions

UnitProducerGetUnitProducer (string filename)
 
SValueGetSValue (string filename)
 
BitmapFontGetBitmapFont (string filename)
 
SoundEventGetSoundEvent (string filename)
 
UnitSceneGetEffect (string filename)
 
GUIDefGetGUIDef (string filename)
 
Texture2DGetTexture2D (string filename)
 
Bitmap2DGetBitmap2D (string filename)
 
TilesetGetTileset (string filename)
 
UnitProducerGetUnitProducer (uint32 filenameHash)
 
SValueGetSValue (uint32 filenameHash)
 
BitmapFontGetBitmapFont (uint32 filenameHash)
 
UnitSceneGetEffect (uint32 filenameHash)
 
GUIDefGetGUIDef (uint32 filenameHash)
 
Texture2DGetTexture2D (uint32 filenameHash)
 
Bitmap2DGetBitmap2D (uint32 filenameHash)
 
TilesetGetTileset (uint32 filenameHash)
 
string GetResourceName (uint32 filenameHash)
 
uint32 GetSlot (string name)
 
string GetString (string str)
 
string GetString (string str, const dictionary &params)
 

Function Documentation

Bitmap2D* Resources::GetBitmap2D ( string  filename)
Bitmap2D* Resources::GetBitmap2D ( uint32  filenameHash)
BitmapFont* Resources::GetBitmapFont ( string  filename)
BitmapFont* Resources::GetBitmapFont ( uint32  filenameHash)
UnitScene* Resources::GetEffect ( string  filename)
UnitScene* Resources::GetEffect ( uint32  filenameHash)
GUIDef* Resources::GetGUIDef ( string  filename)
GUIDef* Resources::GetGUIDef ( uint32  filenameHash)
string Resources::GetResourceName ( uint32  filenameHash)
uint32 Resources::GetSlot ( string  name)
SoundEvent* Resources::GetSoundEvent ( string  filename)
string Resources::GetString ( string  str)
string Resources::GetString ( string  str,
const dictionary params 
)
SValue* Resources::GetSValue ( string  filename)
SValue* Resources::GetSValue ( uint32  filenameHash)
Texture2D* Resources::GetTexture2D ( string  filename)
Texture2D* Resources::GetTexture2D ( uint32  filenameHash)
Tileset* Resources::GetTileset ( string  filename)
Tileset* Resources::GetTileset ( uint32  filenameHash)
UnitProducer* Resources::GetUnitProducer ( string  filename)
UnitProducer* Resources::GetUnitProducer ( uint32  filenameHash)