Serious Sam's Bogus Detour  2016/06/09
Engine documentation
Functions
Resources Namespace Reference

Functions

UnitProducer * GetUnitProducer (string filename)
 
SValue * GetSValue (string filename)
 
BitmapFont * GetBitmapFont (string filename)
 
SoundEvent * GetSoundEvent (string filename)
 
UnitScene * GetEffect (string filename)
 
GUIDef * GetGUIDef (string filename)
 
Texture2D * GetTexture2D (string filename)
 
Bitmap2D * GetBitmap2D (string filename)
 
Tileset * GetTileset (string filename)
 
UnitProducer * GetUnitProducer (uint32 filenameHash)
 
SValue * GetSValue (uint32 filenameHash)
 
BitmapFont * GetBitmapFont (uint32 filenameHash)
 
UnitScene * GetEffect (uint32 filenameHash)
 
GUIDef * GetGUIDef (uint32 filenameHash)
 
Texture2D * GetTexture2D (uint32 filenameHash)
 
Bitmap2D * GetBitmap2D (uint32 filenameHash)
 
Tileset * GetTileset (uint32 filenameHash)
 
string GetResourceName (uint32 filenameHash)
 
uint32 GetSlot (string name)
 
string GetString (string str)
 
string GetString (string str, const dictionary &params)
 

Function Documentation

Bitmap2D* Resources::GetBitmap2D ( string  filename)
Bitmap2D* Resources::GetBitmap2D ( uint32  filenameHash)
BitmapFont* Resources::GetBitmapFont ( string  filename)
BitmapFont* Resources::GetBitmapFont ( uint32  filenameHash)
UnitScene* Resources::GetEffect ( string  filename)
UnitScene* Resources::GetEffect ( uint32  filenameHash)
GUIDef* Resources::GetGUIDef ( string  filename)
GUIDef* Resources::GetGUIDef ( uint32  filenameHash)
string Resources::GetResourceName ( uint32  filenameHash)
uint32 Resources::GetSlot ( string  name)
SoundEvent* Resources::GetSoundEvent ( string  filename)
string Resources::GetString ( string  str)
string Resources::GetString ( string  str,
const dictionary &  params 
)
SValue* Resources::GetSValue ( string  filename)
SValue* Resources::GetSValue ( uint32  filenameHash)
Texture2D* Resources::GetTexture2D ( string  filename)
Texture2D* Resources::GetTexture2D ( uint32  filenameHash)
Tileset* Resources::GetTileset ( string  filename)
Tileset* Resources::GetTileset ( uint32  filenameHash)
UnitProducer* Resources::GetUnitProducer ( string  filename)
UnitProducer* Resources::GetUnitProducer ( uint32  filenameHash)