Serious Sam's Bogus Detour
2016/06/09
Engine documentation
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Classes | |
class | Fixture |
A fixture of a physics body. More... | |
class | PhysicsBody |
A physics body. More... | |
class | CollisionArea |
An area containing enter and exit events. More... | |
class Fixture |
A fixture of a physics body.
Public Member Functions | |
bool | IsSensor () |
bool Fixture::IsSensor | ( | ) |
class PhysicsBody |
A physics body.
Public Member Functions | |
void | SetLinearVelocity (const vec2 &velocity) |
void | SetLinearVelocity (float x, float y) |
vec2 | GetLinearVelocity () |
bool | IsStatic () |
void | SetStatic (bool static) |
bool | IsActive () |
void | SetActive (bool static, Scene *scene=null) |
int32 | GetEstimatedRadius () |
int32 PhysicsBody::GetEstimatedRadius | ( | ) |
vec2 PhysicsBody::GetLinearVelocity | ( | ) |
bool PhysicsBody::IsActive | ( | ) |
bool PhysicsBody::IsStatic | ( | ) |
void PhysicsBody::SetActive | ( | bool | static, |
Scene * | scene = null |
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void PhysicsBody::SetLinearVelocity | ( | const vec2 & | velocity | ) |
void PhysicsBody::SetLinearVelocity | ( | float | x, |
float | y | ||
) |
void PhysicsBody::SetStatic | ( | bool | static | ) |