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		<id>https://ssbd.a000ff.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myran</id>
		<title>Serious Sam's Bogus Detour - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://ssbd.a000ff.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myran"/>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/Special:Contributions/Myran"/>
		<updated>2026-04-25T22:31:55Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.1</generator>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Extracting_game_files&amp;diff=108</id>
		<title>Extracting game files</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Extracting_game_files&amp;diff=108"/>
				<updated>2017-06-21T14:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Reverted edits by Scratch (talk) to last revision by Mauritsio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The packager tool allows you to [[Sharing your scenario|package a scenario]], but it also allows you to unpack or extract scenarios, as well as base the content from the &amp;lt;code&amp;gt;res/assets.bin&amp;lt;/code&amp;gt; file. This is useful if you want to use any of our base resources such as units and scripts, in your mod, or use them as reference material.&lt;br /&gt;
&lt;br /&gt;
== On Windows ==&lt;br /&gt;
First, navigate to your Bogus Detour installation folder. In this folder, hold down Shift and F10 at the same time to open the advanced shortcut menu. From here, select &amp;quot;Open command prompt here.&amp;quot; You should now see the Windows command prompt in front of you, in the current folder. Then, run the following command, which will extract all files from &amp;lt;code&amp;gt;res/assets.bin&amp;lt;/code&amp;gt; into the &amp;lt;code&amp;gt;assets&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PACKAGER.exe /u res/assets.bin /d assets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== On Linux ==&lt;br /&gt;
It's roughly the same process as on Windows, except you pass the parameters a little bit differently to the Packager tool:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./PACKAGER -u res/assets.bin -d assets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
The same process works for scenarios, except you pass the .bds file to the /u parameter. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PACKAGER.exe /u scenarios/payload.bds /d scenarios/payload&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this currently does not extract the info.xml.&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Main_Page&amp;diff=107</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Main_Page&amp;diff=107"/>
				<updated>2017-06-21T14:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Reverted edits by Scratch (talk) to last revision by Myran&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Bogus Detour wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Using the editor]]&lt;br /&gt;
** [[:Category:Editor layer|Editor layers]]&lt;br /&gt;
* [[Creating a scenario]]&lt;br /&gt;
* [[Sharing your scenario]]&lt;br /&gt;
* [[Adding custom sounds and music]]&lt;br /&gt;
* [[Scripting]]&lt;br /&gt;
** [[Creating a GameMode]]&lt;br /&gt;
** [[Creating a WorldScript]]&lt;br /&gt;
** [[Creating a Behavior]]&lt;br /&gt;
* [[:Category:File type|File types]]&lt;br /&gt;
* [[Console]]&lt;br /&gt;
&lt;br /&gt;
== Scripting Documentation ==&lt;br /&gt;
* [http://ssbd.a000ff.com/docs/engine/ Engine API documentation]&lt;br /&gt;
* [http://ssbd.a000ff.com/docs/engine/ Script API documentation]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Creating_a_WorldScript&amp;diff=70</id>
		<title>Creating a WorldScript</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Creating_a_WorldScript&amp;diff=70"/>
				<updated>2017-04-18T14:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;===Functions===     void Initialize()     void Update(int dt)     SValue@ ServerExecute()     void ClientExecute(SValue@)     void OnEnabledChanged(bool enabled)     void Debu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Functions===&lt;br /&gt;
    void Initialize()&lt;br /&gt;
    void Update(int dt)&lt;br /&gt;
    SValue@ ServerExecute()&lt;br /&gt;
    void ClientExecute(SValue@)&lt;br /&gt;
    void OnEnabledChanged(bool enabled)&lt;br /&gt;
    void DebugDraw(vec2, SpriteBatch&amp;amp;)&lt;br /&gt;
    SValue@ Save()&lt;br /&gt;
    void Load(SValue@ save)&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Creating_a_Behavior&amp;diff=69</id>
		<title>Creating a Behavior</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Creating_a_Behavior&amp;diff=69"/>
				<updated>2017-04-18T14:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;===Functions===     void Update(int dt)     void QueuedPathfind(array&amp;lt;vec2&amp;gt;@ path)     void QueuedFetchActors(array&amp;lt;UnitPtr&amp;gt;@ actors)     void Collide(UnitPtr unit, vec2 pos,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Functions===&lt;br /&gt;
    void Update(int dt)&lt;br /&gt;
    void QueuedPathfind(array&amp;lt;vec2&amp;gt;@ path)&lt;br /&gt;
    void QueuedFetchActors(array&amp;lt;UnitPtr&amp;gt;@ actors)&lt;br /&gt;
    void Collide(UnitPtr unit, vec2 pos, vec2 normal)&lt;br /&gt;
    void Collide(UnitPtr unit, vec2 pos, vec2 normal, Fixture@ fxSelf, Fixture@ fxOther)&lt;br /&gt;
    void EndCollision(UnitPtr unit)&lt;br /&gt;
    void EndCollision(UnitPtr unit, Fixture@ fxSelf, Fixture@ fxOther)&lt;br /&gt;
    void Destroyed()&lt;br /&gt;
    vec4 GetOverlayColor()&lt;br /&gt;
    SValue@ Save()&lt;br /&gt;
    void Load(SValue@ save)&lt;br /&gt;
    void PostLoad(SValue@ save)&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Creating_a_GameMode&amp;diff=68</id>
		<title>Creating a GameMode</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Creating_a_GameMode&amp;diff=68"/>
				<updated>2017-04-18T14:21:39Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;===Standard functions===      void Start(uint8, SValue@, StartMode)     SValue@ Save()          void AddPlayer(uint8)     void RemovePlayer(uint8, bool)          void UpdateFr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Standard functions===&lt;br /&gt;
&lt;br /&gt;
    void Start(uint8, SValue@, StartMode)&lt;br /&gt;
    SValue@ Save()&lt;br /&gt;
    &lt;br /&gt;
    void AddPlayer(uint8)&lt;br /&gt;
    void RemovePlayer(uint8, bool)&lt;br /&gt;
    &lt;br /&gt;
    void UpdateFrame(int, GameInput&amp;amp;, MenuInput&amp;amp;)&lt;br /&gt;
    void UpdatePausedFrame(int, GameInput&amp;amp;, MenuInput&amp;amp;)&lt;br /&gt;
    void PreRenderFrame(int)&lt;br /&gt;
    void RenderFrame(int, SpriteBatch&amp;amp;)&lt;br /&gt;
    &lt;br /&gt;
    void ResizeWindow(int, int, float)&lt;br /&gt;
    void Paused(bool)&lt;br /&gt;
    &lt;br /&gt;
    vec2 GetCameraPos(int)&lt;br /&gt;
    vec4 GetVignette(int)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Menu functions===&lt;br /&gt;
&lt;br /&gt;
    void LobbyCreated(bool loadingSave)&lt;br /&gt;
    void LobbyInviteAccepted()&lt;br /&gt;
    void LobbyEntered()&lt;br /&gt;
    &lt;br /&gt;
    void LobbyDataUpdate()&lt;br /&gt;
    void LobbyMemberDataUpdate(uint8)&lt;br /&gt;
    void LobbyList(array&amp;lt;uint64&amp;gt;@)&lt;br /&gt;
    &lt;br /&gt;
    void SetMenuState(MenuState)&lt;br /&gt;
    bool MenuBack()&lt;br /&gt;
    void ShowMessage(MenuMessage)&lt;br /&gt;
    &lt;br /&gt;
    void OnBindingInput(ControllerType, int)&lt;br /&gt;
    void ChatMessage(uint8, string)&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Main_Page&amp;diff=67</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Main_Page&amp;diff=67"/>
				<updated>2017-04-18T14:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Bogus Detour wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Using the editor]]&lt;br /&gt;
** [[:Category:Editor layer|Editor layers]]&lt;br /&gt;
* [[Creating a scenario]]&lt;br /&gt;
* [[Sharing your scenario]]&lt;br /&gt;
* [[Adding custom sounds and music]]&lt;br /&gt;
* [[Scripting]]&lt;br /&gt;
** [[Creating a GameMode]]&lt;br /&gt;
** [[Creating a WorldScript]]&lt;br /&gt;
** [[Creating a Behavior]]&lt;br /&gt;
* [[:Category:File type|File types]]&lt;br /&gt;
* [[Console]]&lt;br /&gt;
&lt;br /&gt;
== Scripting Documentation ==&lt;br /&gt;
* [http://ssbd.a000ff.com/docs/engine/ Engine API documentation]&lt;br /&gt;
* [http://ssbd.a000ff.com/docs/engine/ Script API documentation]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Font_file&amp;diff=65</id>
		<title>Font file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Font_file&amp;diff=65"/>
				<updated>2017-04-17T22:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.fnt&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetBitmapFont]&lt;br /&gt;
&lt;br /&gt;
[http://www.angelcode.com/products/bmfont/ BMFont]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Script_file&amp;diff=64</id>
		<title>Script file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Script_file&amp;diff=64"/>
				<updated>2017-04-17T22:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.as&lt;br /&gt;
&lt;br /&gt;
[http://www.angelcode.com/angelscript/ AngelScript]&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Tileset_file&amp;diff=63</id>
		<title>Tileset file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Tileset_file&amp;diff=63"/>
				<updated>2017-04-17T22:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.tileset&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetTileset]&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Texture_file&amp;diff=62</id>
		<title>Texture file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Texture_file&amp;diff=62"/>
				<updated>2017-04-17T22:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.png/.jpg/.psd/.tga&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetTexture2D]&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=SoundBank_file&amp;diff=61</id>
		<title>SoundBank file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=SoundBank_file&amp;diff=61"/>
				<updated>2017-04-17T22:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.sbnk&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetSoundEvent]&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Font_file&amp;diff=60</id>
		<title>Font file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Font_file&amp;diff=60"/>
				<updated>2017-04-17T22:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.fnt&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetBitmapFont]&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=FMOD_SoundBank_file&amp;diff=59</id>
		<title>FMOD SoundBank file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=FMOD_SoundBank_file&amp;diff=59"/>
				<updated>2017-04-17T22:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.bank&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetSoundEvent]&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=58</id>
		<title>Effect file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=58"/>
				<updated>2017-04-17T22:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.effect&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetEffect]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File format===&lt;br /&gt;
&lt;br /&gt;
====Sprite====&lt;br /&gt;
====Light====&lt;br /&gt;
====Trail====&lt;br /&gt;
&lt;br /&gt;
====Param====&lt;br /&gt;
These are values that can be sent to the effect and used in the effect expressions, for example these are used to send in an angle to most projectiles and rotate their sprites accordingly.&lt;br /&gt;
    &amp;lt;param name=&amp;quot;angle&amp;quot; default=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Variation====&lt;br /&gt;
====Data====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expression language===&lt;br /&gt;
This is a simple language for creating dynamic values that can change over time for the effect components, for example if you want a sprite to fade out during the effect you might do something like&lt;br /&gt;
    color-a=&amp;quot;1 - t&amp;quot;&lt;br /&gt;
or if you want it to pulse during the effect you could do&lt;br /&gt;
    color-a=&amp;quot;sin(t) / 2 + 0.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Parameters====&lt;br /&gt;
There are four built in parameters for effects,&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|t&lt;br /&gt;
|time&lt;br /&gt;
|0-1&lt;br /&gt;
|-&lt;br /&gt;
|l&lt;br /&gt;
|loop&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|u&lt;br /&gt;
|unit &lt;br /&gt;
|Not 0&lt;br /&gt;
|-&lt;br /&gt;
|i&lt;br /&gt;
|index&lt;br /&gt;
|0+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''time''' parameter says where in the effect &amp;quot;timeline&amp;quot; you are, so it goes from 0 to 1 over the length of the effect, if the effect is looping then when '''time''' hits 1 it will reset to 0 and '''loop''' will increase by 1. So an expression like,&lt;br /&gt;
    t + l&lt;br /&gt;
will simply start at 0 and go up forever until the effect is stopped.&lt;br /&gt;
&lt;br /&gt;
The '''unit''' parameter simply contains the unit id for the unit that is currently playing the effect, this is fairly unique but can be reused for future effects getting played.&lt;br /&gt;
&lt;br /&gt;
And the '''index''' parameter only exists inside a trail effect component and simply contains the id of the current segment in the trail.&lt;br /&gt;
&lt;br /&gt;
More parameters can be added to an effect using the &amp;lt;param&amp;gt; tag and has to be filled with values by scripts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|sin&lt;br /&gt;
|Simple sine function, takes radians&lt;br /&gt;
|-&lt;br /&gt;
|cos&lt;br /&gt;
|Simple cosine function, takes radians&lt;br /&gt;
|-&lt;br /&gt;
|abs&lt;br /&gt;
|The absolute value, basically just turns negative values in to positive ones&lt;br /&gt;
|-&lt;br /&gt;
|ceil&lt;br /&gt;
|Rounds a value up to the next or current integer&lt;br /&gt;
|-&lt;br /&gt;
|floor&lt;br /&gt;
|Rounds a value down to the previous or current integer&lt;br /&gt;
|-&lt;br /&gt;
|exp&lt;br /&gt;
|Returns e raised to the specified power&lt;br /&gt;
|-&lt;br /&gt;
|log&lt;br /&gt;
|Returns the natural (base e) logarithm of a specified number&lt;br /&gt;
|-&lt;br /&gt;
|saturate&lt;br /&gt;
|Clamps a number to 0-1&lt;br /&gt;
|-&lt;br /&gt;
|sign&lt;br /&gt;
|The sign of the number (-1, 0 or 1)&lt;br /&gt;
|-&lt;br /&gt;
|sqrt&lt;br /&gt;
|Square root&lt;br /&gt;
|-&lt;br /&gt;
|clamp&lt;br /&gt;
|clamp(v, min, max) - Clamps v so it is not lower than min or higher than max&lt;br /&gt;
|-&lt;br /&gt;
|lerp&lt;br /&gt;
|lerp(t, a, b) - Linearly interpolates from a to b using t (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|smoothstep&lt;br /&gt;
|smoothstep(t, a, b) - Smoothly interpolates from a to b using t (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|min&lt;br /&gt;
|Returns the smallest of two values&lt;br /&gt;
|-&lt;br /&gt;
|max&lt;br /&gt;
|Returns the largest of two values&lt;br /&gt;
|-&lt;br /&gt;
|pow&lt;br /&gt;
|pow(a, b) - Returns a to the power of b&lt;br /&gt;
|-&lt;br /&gt;
|rand&lt;br /&gt;
|Returns a random value based on an input value, for example rand(t) returns a new value every frame while rand(l) returns a new value every time the effect loops&lt;br /&gt;
|-&lt;br /&gt;
|wposx&lt;br /&gt;
|wposx(n) - Returns the x coordinate of where this unit was n frames ago relative to their current position&lt;br /&gt;
|-&lt;br /&gt;
|wposy&lt;br /&gt;
|wposy(n) - Returns the y coordinate of where this unit was n frames ago relative to their current position&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Unit_file&amp;diff=57</id>
		<title>Unit file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Unit_file&amp;diff=57"/>
				<updated>2017-04-17T22:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.unit&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetUnitProducer]&lt;br /&gt;
&lt;br /&gt;
==File format==&lt;br /&gt;
slot&lt;br /&gt;
&lt;br /&gt;
layer&lt;br /&gt;
&lt;br /&gt;
netsync&lt;br /&gt;
&lt;br /&gt;
save&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
class [[Script file]]&lt;br /&gt;
&lt;br /&gt;
data [[SValue file]]&lt;br /&gt;
&lt;br /&gt;
===Scenes===&lt;br /&gt;
Scene sets...&lt;br /&gt;
&lt;br /&gt;
====Sprite====&lt;br /&gt;
&lt;br /&gt;
====Shadow====&lt;br /&gt;
&lt;br /&gt;
====Collision====&lt;br /&gt;
&lt;br /&gt;
====Effect====&lt;br /&gt;
Includes an [[Effect file|Effect]] in to the scene.&lt;br /&gt;
    &amp;lt;effect src=&amp;quot;effects/weapons/projectile_laser.effect&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scene====&lt;br /&gt;
Includes another scene from the same unit in to the current scene.&lt;br /&gt;
    &amp;lt;scene src=&amp;quot;shared&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
====Light====&lt;br /&gt;
&lt;br /&gt;
====Locator====&lt;br /&gt;
Defines a position that can be used in the scripts. Usually used for offsets for effects and projectile shooting.&lt;br /&gt;
    &amp;lt;locator name=&amp;quot;shoot-pos&amp;quot; pos=&amp;quot;10 10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Range====&lt;br /&gt;
Only used to visually display ranges using the [[Console]] variable &amp;quot;r_draw_ranges&amp;quot;, useful in the editor for being able to see how far a unit might reach or something similar.&lt;br /&gt;
    &amp;lt;range radius=&amp;quot;16&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Data====&lt;br /&gt;
Arbitrary data using the [[SValue file|SValue]] format that can be used in scripts.&lt;br /&gt;
    &amp;lt;data name=&amp;quot;health&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;int&amp;gt;250&amp;lt;/int&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=SValue_file&amp;diff=56</id>
		<title>SValue file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=SValue_file&amp;diff=56"/>
				<updated>2017-04-17T22:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.sval&lt;br /&gt;
&lt;br /&gt;
[//{{SERVERNAME}}/docs/engine/namespace_resources.html Resources::GetSValue]&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Material_file&amp;diff=55</id>
		<title>Material file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Material_file&amp;diff=55"/>
				<updated>2017-04-17T21:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.mats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
shadow-mode&lt;br /&gt;
&lt;br /&gt;
blend-mode&lt;br /&gt;
&lt;br /&gt;
decal-mode&lt;br /&gt;
&lt;br /&gt;
glow-mode&lt;br /&gt;
&lt;br /&gt;
parallax&lt;br /&gt;
&lt;br /&gt;
color&lt;br /&gt;
&lt;br /&gt;
ignore-height&lt;br /&gt;
&lt;br /&gt;
ignore-overlay-color&lt;br /&gt;
&lt;br /&gt;
light-influence&lt;br /&gt;
&lt;br /&gt;
xray-mask&lt;br /&gt;
&lt;br /&gt;
xray&lt;br /&gt;
&lt;br /&gt;
outline&lt;br /&gt;
&lt;br /&gt;
alpha-expand&lt;br /&gt;
&lt;br /&gt;
displacement&lt;br /&gt;
&lt;br /&gt;
environment-mask&lt;br /&gt;
&lt;br /&gt;
sort-bias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=54</id>
		<title>Effect file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=54"/>
				<updated>2017-04-17T21:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File format===&lt;br /&gt;
&lt;br /&gt;
====Sprite====&lt;br /&gt;
====Light====&lt;br /&gt;
====Trail====&lt;br /&gt;
&lt;br /&gt;
====Param====&lt;br /&gt;
These are values that can be sent to the effect and used in the effect expressions, for example these are used to send in an angle to most projectiles and rotate their sprites accordingly.&lt;br /&gt;
    &amp;lt;param name=&amp;quot;angle&amp;quot; default=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Variation====&lt;br /&gt;
====Data====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expression language===&lt;br /&gt;
This is a simple language for creating dynamic values that can change over time for the effect components, for example if you want a sprite to fade out during the effect you might do something like&lt;br /&gt;
    color-a=&amp;quot;1 - t&amp;quot;&lt;br /&gt;
or if you want it to pulse during the effect you could do&lt;br /&gt;
    color-a=&amp;quot;sin(t) / 2 + 0.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Parameters====&lt;br /&gt;
There are four built in parameters for effects,&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|t&lt;br /&gt;
|time&lt;br /&gt;
|0-1&lt;br /&gt;
|-&lt;br /&gt;
|l&lt;br /&gt;
|loop&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|u&lt;br /&gt;
|unit &lt;br /&gt;
|Not 0&lt;br /&gt;
|-&lt;br /&gt;
|i&lt;br /&gt;
|index&lt;br /&gt;
|0+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''time''' parameter says where in the effect &amp;quot;timeline&amp;quot; you are, so it goes from 0 to 1 over the length of the effect, if the effect is looping then when '''time''' hits 1 it will reset to 0 and '''loop''' will increase by 1. So an expression like,&lt;br /&gt;
    t + l&lt;br /&gt;
will simply start at 0 and go up forever until the effect is stopped.&lt;br /&gt;
&lt;br /&gt;
The '''unit''' parameter simply contains the unit id for the unit that is currently playing the effect, this is fairly unique but can be reused for future effects getting played.&lt;br /&gt;
&lt;br /&gt;
And the '''index''' parameter only exists inside a trail effect component and simply contains the id of the current segment in the trail.&lt;br /&gt;
&lt;br /&gt;
More parameters can be added to an effect using the &amp;lt;param&amp;gt; tag and has to be filled with values by scripts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|sin&lt;br /&gt;
|Simple sine function, takes radians&lt;br /&gt;
|-&lt;br /&gt;
|cos&lt;br /&gt;
|Simple cosine function, takes radians&lt;br /&gt;
|-&lt;br /&gt;
|abs&lt;br /&gt;
|The absolute value, basically just turns negative values in to positive ones&lt;br /&gt;
|-&lt;br /&gt;
|ceil&lt;br /&gt;
|Rounds a value up to the next or current integer&lt;br /&gt;
|-&lt;br /&gt;
|floor&lt;br /&gt;
|Rounds a value down to the previous or current integer&lt;br /&gt;
|-&lt;br /&gt;
|exp&lt;br /&gt;
|Returns e raised to the specified power&lt;br /&gt;
|-&lt;br /&gt;
|log&lt;br /&gt;
|Returns the natural (base e) logarithm of a specified number&lt;br /&gt;
|-&lt;br /&gt;
|saturate&lt;br /&gt;
|Clamps a number to 0-1&lt;br /&gt;
|-&lt;br /&gt;
|sign&lt;br /&gt;
|The sign of the number (-1, 0 or 1)&lt;br /&gt;
|-&lt;br /&gt;
|sqrt&lt;br /&gt;
|Square root&lt;br /&gt;
|-&lt;br /&gt;
|clamp&lt;br /&gt;
|clamp(v, min, max) - Clamps v so it is not lower than min or higher than max&lt;br /&gt;
|-&lt;br /&gt;
|lerp&lt;br /&gt;
|lerp(t, a, b) - Linearly interpolates from a to b using t (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|smoothstep&lt;br /&gt;
|smoothstep(t, a, b) - Smoothly interpolates from a to b using t (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|min&lt;br /&gt;
|Returns the smallest of two values&lt;br /&gt;
|-&lt;br /&gt;
|max&lt;br /&gt;
|Returns the largest of two values&lt;br /&gt;
|-&lt;br /&gt;
|pow&lt;br /&gt;
|pow(a, b) - Returns a to the power of b&lt;br /&gt;
|-&lt;br /&gt;
|rand&lt;br /&gt;
|Returns a random value based on an input value, for example rand(t) returns a new value every frame while rand(l) returns a new value every time the effect loops&lt;br /&gt;
|-&lt;br /&gt;
|wposx&lt;br /&gt;
|wposx(n) - Returns the x coordinate of where this unit was n frames ago relative to their current position&lt;br /&gt;
|-&lt;br /&gt;
|wposy&lt;br /&gt;
|wposy(n) - Returns the y coordinate of where this unit was n frames ago relative to their current position&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=53</id>
		<title>Effect file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=53"/>
				<updated>2017-04-17T20:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File format===&lt;br /&gt;
&lt;br /&gt;
====Sprite====&lt;br /&gt;
====Light====&lt;br /&gt;
====Trail====&lt;br /&gt;
&lt;br /&gt;
====Param====&lt;br /&gt;
These are values that can be sent to the effect and used in the effect expressions, for example these are used to send in an angle to most projectiles and rotate their sprites accordingly.&lt;br /&gt;
    &amp;lt;param name=&amp;quot;angle&amp;quot; default=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Variation====&lt;br /&gt;
====Data====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expression language===&lt;br /&gt;
====Parameters====&lt;br /&gt;
There are four built in parameters for effects,&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|t&lt;br /&gt;
|time&lt;br /&gt;
|0-1&lt;br /&gt;
|-&lt;br /&gt;
|l&lt;br /&gt;
|loop&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|u&lt;br /&gt;
|unit &lt;br /&gt;
|Not 0&lt;br /&gt;
|-&lt;br /&gt;
|i&lt;br /&gt;
|index&lt;br /&gt;
|0+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''time''' parameter says where in the effect &amp;quot;timeline&amp;quot; you are, so it goes from 0 to 1 over the length of the effect, if the effect is looping then when '''time''' hits 1 it will reset to 0 and '''loop''' will increase by 1. So an expression like,&lt;br /&gt;
    t + l&lt;br /&gt;
will simply start at 0 and go up forever until the effect is stopped.&lt;br /&gt;
&lt;br /&gt;
The '''unit''' parameter simply contains the unit id for the unit that is currently playing the effect, this is fairly unique but can be reused for future effects getting played.&lt;br /&gt;
&lt;br /&gt;
And the '''index''' parameter only exists inside a trail effect component and simply contains the id of the current segment in the trail.&lt;br /&gt;
&lt;br /&gt;
More parameters can be added to an effect using the &amp;lt;param&amp;gt; tag and has to be filled with values by scripts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|sin&lt;br /&gt;
|Simple sine function, takes radians&lt;br /&gt;
|-&lt;br /&gt;
|cos&lt;br /&gt;
|Simple cosine function, takes radians&lt;br /&gt;
|-&lt;br /&gt;
|abs&lt;br /&gt;
|The absolute value, basically just turns negative values in to positive ones&lt;br /&gt;
|-&lt;br /&gt;
|ceil&lt;br /&gt;
|Rounds a value up to the next or current integer&lt;br /&gt;
|-&lt;br /&gt;
|floor&lt;br /&gt;
|Rounds a value down to the previous or current integer&lt;br /&gt;
|-&lt;br /&gt;
|exp&lt;br /&gt;
|Returns e raised to the specified power&lt;br /&gt;
|-&lt;br /&gt;
|log&lt;br /&gt;
|Returns the natural (base e) logarithm of a specified number&lt;br /&gt;
|-&lt;br /&gt;
|saturate&lt;br /&gt;
|Clamps a number to 0-1&lt;br /&gt;
|-&lt;br /&gt;
|sign&lt;br /&gt;
|The sign of the number (-1, 0 or 1)&lt;br /&gt;
|-&lt;br /&gt;
|sqrt&lt;br /&gt;
|Square root&lt;br /&gt;
|-&lt;br /&gt;
|clamp&lt;br /&gt;
|clamp(v, min, max) - Clamps v so it is not lower than min or higher than max&lt;br /&gt;
|-&lt;br /&gt;
|lerp&lt;br /&gt;
|lerp(t, a, b) - Linearly interpolates from a to b using t (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|smoothstep&lt;br /&gt;
|smoothstep(t, a, b) - Smoothly interpolates from a to b using t (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|min&lt;br /&gt;
|Returns the smallest of two values&lt;br /&gt;
|-&lt;br /&gt;
|max&lt;br /&gt;
|Returns the largest of two values&lt;br /&gt;
|-&lt;br /&gt;
|pow&lt;br /&gt;
|pow(a, b) - Returns a to the power of b&lt;br /&gt;
|-&lt;br /&gt;
|rand&lt;br /&gt;
|Returns a random value based on an input value, for example rand(t) returns a new value every frame while rand(l) returns a new value every time the effect loops&lt;br /&gt;
|-&lt;br /&gt;
|wposx&lt;br /&gt;
|wposx(n) - Returns the x coordinate of where this unit was n frames ago relative to their current position&lt;br /&gt;
|-&lt;br /&gt;
|wposy&lt;br /&gt;
|wposy(n) - Returns the y coordinate of where this unit was n frames ago relative to their current position&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=52</id>
		<title>Effect file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=52"/>
				<updated>2017-04-17T20:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File format===&lt;br /&gt;
&lt;br /&gt;
====Sprite====&lt;br /&gt;
====Light====&lt;br /&gt;
====Trail====&lt;br /&gt;
&lt;br /&gt;
====Param====&lt;br /&gt;
These are values that can be sent to the effect and used in the effect expressions, for example these are used to send in an angle to most projectiles and rotate their sprites accordingly.&lt;br /&gt;
    &amp;lt;param name=&amp;quot;angle&amp;quot; default=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Variation====&lt;br /&gt;
====Data====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expression language===&lt;br /&gt;
====Parameters====&lt;br /&gt;
There are four built in parameters for effects,&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|t&lt;br /&gt;
|time&lt;br /&gt;
|0-1&lt;br /&gt;
|-&lt;br /&gt;
|l&lt;br /&gt;
|loop&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|u&lt;br /&gt;
|unit &lt;br /&gt;
|Not 0&lt;br /&gt;
|-&lt;br /&gt;
|i&lt;br /&gt;
|index&lt;br /&gt;
|0+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''time''' parameter says where in the effect &amp;quot;timeline&amp;quot; you are, so it goes from 0 to 1 over the length of the effect, if the effect is looping then when '''time''' hits 1 it will reset to 0 and '''loop''' will increase by 1. So an expression like,&lt;br /&gt;
    t + l&lt;br /&gt;
will simply start at 0 and go up forever until the effect is stopped.&lt;br /&gt;
&lt;br /&gt;
The '''unit''' parameter simply contains the unit id for the unit that is currently playing the effect, this is fairly unique but can be reused for future effects getting played.&lt;br /&gt;
&lt;br /&gt;
And the '''index''' parameter only exists inside a trail effect component and simply contains the id of the current segment in the trail.&lt;br /&gt;
&lt;br /&gt;
More parameters can be added to an effect using the &amp;lt;param&amp;gt; tag and has to be filled with values by scripts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
sin&lt;br /&gt;
&lt;br /&gt;
cos&lt;br /&gt;
&lt;br /&gt;
abs&lt;br /&gt;
&lt;br /&gt;
ceil&lt;br /&gt;
&lt;br /&gt;
floor&lt;br /&gt;
&lt;br /&gt;
exp&lt;br /&gt;
&lt;br /&gt;
log&lt;br /&gt;
&lt;br /&gt;
saturate&lt;br /&gt;
&lt;br /&gt;
sign&lt;br /&gt;
&lt;br /&gt;
sqrt&lt;br /&gt;
&lt;br /&gt;
clamp&lt;br /&gt;
&lt;br /&gt;
lerp&lt;br /&gt;
&lt;br /&gt;
min&lt;br /&gt;
&lt;br /&gt;
max&lt;br /&gt;
&lt;br /&gt;
smoothstep&lt;br /&gt;
&lt;br /&gt;
pow&lt;br /&gt;
&lt;br /&gt;
rand&lt;br /&gt;
&lt;br /&gt;
wposx&lt;br /&gt;
&lt;br /&gt;
wposy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=51</id>
		<title>Effect file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=51"/>
				<updated>2017-04-17T20:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File format===&lt;br /&gt;
&lt;br /&gt;
====Sprite====&lt;br /&gt;
====Light====&lt;br /&gt;
====Trail====&lt;br /&gt;
&lt;br /&gt;
====Param====&lt;br /&gt;
These are values that can be sent to the effect and used in the effect expressions, for example these are used to send in an angle to most projectiles and rotate their sprites accordingly.&lt;br /&gt;
    &amp;lt;param name=&amp;quot;angle&amp;quot; default=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Variation====&lt;br /&gt;
====Data====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expression language===&lt;br /&gt;
====Functions====&lt;br /&gt;
sin&lt;br /&gt;
&lt;br /&gt;
cos&lt;br /&gt;
&lt;br /&gt;
abs&lt;br /&gt;
&lt;br /&gt;
ceil&lt;br /&gt;
&lt;br /&gt;
floor&lt;br /&gt;
&lt;br /&gt;
exp&lt;br /&gt;
&lt;br /&gt;
log&lt;br /&gt;
&lt;br /&gt;
saturate&lt;br /&gt;
&lt;br /&gt;
sign&lt;br /&gt;
&lt;br /&gt;
sqrt&lt;br /&gt;
&lt;br /&gt;
clamp&lt;br /&gt;
&lt;br /&gt;
lerp&lt;br /&gt;
&lt;br /&gt;
min&lt;br /&gt;
&lt;br /&gt;
max&lt;br /&gt;
&lt;br /&gt;
smoothstep&lt;br /&gt;
&lt;br /&gt;
pow&lt;br /&gt;
&lt;br /&gt;
rand&lt;br /&gt;
&lt;br /&gt;
wposx&lt;br /&gt;
&lt;br /&gt;
wposy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Main_Page&amp;diff=50</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Main_Page&amp;diff=50"/>
				<updated>2017-04-17T20:16:22Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Bogus Detour wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Using the editor]]&lt;br /&gt;
** [[:Category:Editor layer|Editor layers]]&lt;br /&gt;
* [[Creating a scenario]]&lt;br /&gt;
* [[Sharing your scenario]]&lt;br /&gt;
* [[Adding custom sounds and music]]&lt;br /&gt;
* [[Scripting]]&lt;br /&gt;
** [[Scripting a Gamemode]]&lt;br /&gt;
** [[Scripting a WorldScript]]&lt;br /&gt;
** [[Scripting a Behavior]]&lt;br /&gt;
* [[:Category:File type|File types]]&lt;br /&gt;
* [[Console]]&lt;br /&gt;
&lt;br /&gt;
== Scripting Documentation ==&lt;br /&gt;
* [http://ssbd.a000ff.com/docs/engine/ Engine API documentation]&lt;br /&gt;
* [http://ssbd.a000ff.com/docs/engine/ Script API documentation]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Unit_file&amp;diff=49</id>
		<title>Unit file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Unit_file&amp;diff=49"/>
				<updated>2017-04-17T20:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.unit&lt;br /&gt;
&lt;br /&gt;
==File format==&lt;br /&gt;
slot&lt;br /&gt;
&lt;br /&gt;
layer&lt;br /&gt;
&lt;br /&gt;
netsync&lt;br /&gt;
&lt;br /&gt;
save&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
class [[Script file]]&lt;br /&gt;
&lt;br /&gt;
data [[SValue file]]&lt;br /&gt;
&lt;br /&gt;
===Scenes===&lt;br /&gt;
Scene sets...&lt;br /&gt;
&lt;br /&gt;
====Sprite====&lt;br /&gt;
&lt;br /&gt;
====Shadow====&lt;br /&gt;
&lt;br /&gt;
====Collision====&lt;br /&gt;
&lt;br /&gt;
====Effect====&lt;br /&gt;
Includes an [[Effect file|Effect]] in to the scene.&lt;br /&gt;
    &amp;lt;effect src=&amp;quot;effects/weapons/projectile_laser.effect&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scene====&lt;br /&gt;
Includes another scene from the same unit in to the current scene.&lt;br /&gt;
    &amp;lt;scene src=&amp;quot;shared&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
====Light====&lt;br /&gt;
&lt;br /&gt;
====Locator====&lt;br /&gt;
Defines a position that can be used in the scripts. Usually used for offsets for effects and projectile shooting.&lt;br /&gt;
    &amp;lt;locator name=&amp;quot;shoot-pos&amp;quot; pos=&amp;quot;10 10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Range====&lt;br /&gt;
Only used to visually display ranges using the [[Console]] variable &amp;quot;r_draw_ranges&amp;quot;, useful in the editor for being able to see how far a unit might reach or something similar.&lt;br /&gt;
    &amp;lt;range radius=&amp;quot;16&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Data====&lt;br /&gt;
Arbitrary data using the [[SValue file|SValue]] format that can be used in scripts.&lt;br /&gt;
    &amp;lt;data name=&amp;quot;health&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;int&amp;gt;250&amp;lt;/int&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Unit_file&amp;diff=48</id>
		<title>Unit file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Unit_file&amp;diff=48"/>
				<updated>2017-04-17T17:14:40Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.unit&lt;br /&gt;
&lt;br /&gt;
==File format==&lt;br /&gt;
slot&lt;br /&gt;
&lt;br /&gt;
layer&lt;br /&gt;
&lt;br /&gt;
netsync&lt;br /&gt;
&lt;br /&gt;
save&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
class [[Script file]]&lt;br /&gt;
&lt;br /&gt;
data [[SValue file]]&lt;br /&gt;
&lt;br /&gt;
===Scenes===&lt;br /&gt;
Scene sets...&lt;br /&gt;
&lt;br /&gt;
====Sprite====&lt;br /&gt;
&lt;br /&gt;
====Shadow====&lt;br /&gt;
&lt;br /&gt;
====Collision====&lt;br /&gt;
&lt;br /&gt;
====Effect====&lt;br /&gt;
Includes an [[Effect file|Effect]] in to the scene.&lt;br /&gt;
    &amp;lt;effect src=&amp;quot;effects/weapons/projectile_laser.effect&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scene====&lt;br /&gt;
Includes another scene from the same unit in to the current scene.&lt;br /&gt;
    &amp;lt;scene src=&amp;quot;shared&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
====Light====&lt;br /&gt;
&lt;br /&gt;
====Locator====&lt;br /&gt;
Defines a position that can be used in the scripts. Usually used for offsets for effects and projectile shooting.&lt;br /&gt;
    &amp;lt;locator name=&amp;quot;shoot-pos&amp;quot; pos=&amp;quot;10 10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Range====&lt;br /&gt;
Only used to visually display ranges using the console variable &amp;quot;r_draw_ranges&amp;quot;, useful in the editor for being able to see how far a unit might reach or something similar.&lt;br /&gt;
    &amp;lt;range radius=&amp;quot;16&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Data====&lt;br /&gt;
Arbitrary data using the [[SValue file|SValue]] format that can be used in scripts.&lt;br /&gt;
    &amp;lt;data name=&amp;quot;health&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;int&amp;gt;250&amp;lt;/int&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Pen_editor_layer&amp;diff=47</id>
		<title>Pen editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Pen_editor_layer&amp;diff=47"/>
				<updated>2017-04-17T16:53:18Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Editor layer for quickly placing connecting units as described in a [[Pen file]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Editor layer]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Tilemap_editor_layer&amp;diff=46</id>
		<title>Tilemap editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Tilemap_editor_layer&amp;diff=46"/>
				<updated>2017-04-17T16:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Editor layer for painting tilesets defined in a [[Tileset file]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Editor layer]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Category:Unit_editor_layer&amp;diff=45</id>
		<title>Category:Unit editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Category:Unit_editor_layer&amp;diff=45"/>
				<updated>2017-04-17T16:51:25Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;Editor layer for placing and manipulating units defined in a Unit file&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Editor layer for placing and manipulating units defined in a [[Unit file]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Items_editor_layer&amp;diff=44</id>
		<title>Items editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Items_editor_layer&amp;diff=44"/>
				<updated>2017-04-17T16:50:35Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an editor layer for manipulating units which are tagged as being in the slot &amp;quot;item&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit editor layer]]&lt;br /&gt;
[[Category:Editor layer]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Doodads_editor_layer&amp;diff=43</id>
		<title>Doodads editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Doodads_editor_layer&amp;diff=43"/>
				<updated>2017-04-17T16:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an editor layer for manipulating units which are tagged as being in the slot &amp;quot;doodad&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit editor layer]]&lt;br /&gt;
[[Category:Editor layer]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Actors_editor_layer&amp;diff=42</id>
		<title>Actors editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Actors_editor_layer&amp;diff=42"/>
				<updated>2017-04-17T16:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an editor layer for manipulating units which are tagged as being in the slot &amp;quot;actor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit editor layer]]&lt;br /&gt;
[[Category:Editor layer]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Items_editor_layer&amp;diff=41</id>
		<title>Items editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Items_editor_layer&amp;diff=41"/>
				<updated>2017-04-17T16:48:49Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Unit editor layer]]&lt;br /&gt;
[[Category:Editor layer]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Doodads_editor_layer&amp;diff=40</id>
		<title>Doodads editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Doodads_editor_layer&amp;diff=40"/>
				<updated>2017-04-17T16:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Unit editor layer]]&lt;br /&gt;
[[Category:Editor layer]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Actors_editor_layer&amp;diff=39</id>
		<title>Actors editor layer</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Actors_editor_layer&amp;diff=39"/>
				<updated>2017-04-17T16:48:34Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit editor layer]]&lt;br /&gt;
[[Category:Editor layer]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Category:File_type&amp;diff=38</id>
		<title>Category:File type</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Category:File_type&amp;diff=38"/>
				<updated>2017-04-17T15:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Main_Page&amp;diff=37</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Main_Page&amp;diff=37"/>
				<updated>2017-04-17T15:42:59Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Bogus Detour wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Using the editor]]&lt;br /&gt;
** [[:Category:Editor layer|Editor layers]]&lt;br /&gt;
* [[Creating a scenario]]&lt;br /&gt;
* [[Sharing your scenario]]&lt;br /&gt;
* [[Adding custom sounds and music]]&lt;br /&gt;
* [[Scripting]]&lt;br /&gt;
** [[Scripting a Gamemode]]&lt;br /&gt;
** [[Scripting a WorldScript]]&lt;br /&gt;
** [[Scripting a Behavior]]&lt;br /&gt;
* [[:Category:File type|File types]]&lt;br /&gt;
&lt;br /&gt;
== Scripting Documentation ==&lt;br /&gt;
* [http://ssbd.a000ff.com/docs/engine/ Engine API documentation]&lt;br /&gt;
* [http://ssbd.a000ff.com/docs/engine/ Script API documentation]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=36</id>
		<title>Effect file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Effect_file&amp;diff=36"/>
				<updated>2017-04-17T15:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.effect  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.effect&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Environment_file&amp;diff=35</id>
		<title>Environment file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Environment_file&amp;diff=35"/>
				<updated>2017-04-17T15:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.env  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.env&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=FMOD_SoundBank_file&amp;diff=34</id>
		<title>FMOD SoundBank file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=FMOD_SoundBank_file&amp;diff=34"/>
				<updated>2017-04-17T15:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.bank  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.bank&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Font_file&amp;diff=33</id>
		<title>Font file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Font_file&amp;diff=33"/>
				<updated>2017-04-17T15:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.fnt  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.fnt&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=GUI_file&amp;diff=32</id>
		<title>GUI file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=GUI_file&amp;diff=32"/>
				<updated>2017-04-17T15:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.gui  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.gui&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Level_file&amp;diff=31</id>
		<title>Level file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Level_file&amp;diff=31"/>
				<updated>2017-04-17T15:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.lvl  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.lvl&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Material_file&amp;diff=30</id>
		<title>Material file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Material_file&amp;diff=30"/>
				<updated>2017-04-17T15:36:54Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.mats  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.mats&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=NetMessage_file&amp;diff=29</id>
		<title>NetMessage file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=NetMessage_file&amp;diff=29"/>
				<updated>2017-04-17T15:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.net  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.net&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Pen_file&amp;diff=28</id>
		<title>Pen file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Pen_file&amp;diff=28"/>
				<updated>2017-04-17T15:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.pen  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.pen&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Script_file&amp;diff=27</id>
		<title>Script file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Script_file&amp;diff=27"/>
				<updated>2017-04-17T15:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.as  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.as&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=SoundBank_file&amp;diff=26</id>
		<title>SoundBank file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=SoundBank_file&amp;diff=26"/>
				<updated>2017-04-17T15:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.sbnk  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.sbnk&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Sound_file&amp;diff=25</id>
		<title>Sound file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Sound_file&amp;diff=25"/>
				<updated>2017-04-17T15:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.wav/.ogg/.mp3/.mod/.it/.s3d/.xm  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.wav/.ogg/.mp3/.mod/.it/.s3d/.xm&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=SValue_file&amp;diff=24</id>
		<title>SValue file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=SValue_file&amp;diff=24"/>
				<updated>2017-04-17T15:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.sval  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.sval&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Texture_file&amp;diff=23</id>
		<title>Texture file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Texture_file&amp;diff=23"/>
				<updated>2017-04-17T15:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.png/.jpg/.psd/.tga  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.png/.jpg/.psd/.tga&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	<entry>
		<id>https://ssbd.a000ff.com/wiki/index.php?title=Tileset_file&amp;diff=22</id>
		<title>Tileset file</title>
		<link rel="alternate" type="text/html" href="https://ssbd.a000ff.com/wiki/index.php?title=Tileset_file&amp;diff=22"/>
				<updated>2017-04-17T15:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Myran: Created page with &amp;quot;.tileset  Category:File type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.tileset&lt;br /&gt;
&lt;br /&gt;
[[Category:File type]]&lt;/div&gt;</summary>
		<author><name>Myran</name></author>	</entry>

	</feed>