Difference between revisions of "WaypointAdd WorldScript"

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m (Text replacement - " This script can be enabled or disabled." to "")
 
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{{WorldscriptIcon|rgb(205, 201, 18)|224|386}}
 
{{WorldscriptIcon|rgb(205, 201, 18)|224|386}}
  
Adds a waypoint in the level on the position of this script, or attached to a unit when given one in <code>AttachTo</code>. Can be removed with <code>[[WaypointRemove WorldScript|WaypointRemove]]</code>. This script can be executed by other scripts. This script can be enabled or disabled.
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Adds a waypoint in the level on the position of this script, or attached to a unit when given one in <code>AttachTo</code>. Can be removed with <code>[[WaypointRemove WorldScript|WaypointRemove]]</code>. This script can be executed by other scripts.
  
 
== Properties ==
 
== Properties ==

Latest revision as of 16:03, 26 July 2017

Adds a waypoint in the level on the position of this script, or attached to a unit when given one in AttachTo. Can be removed with WaypointRemove. This script can be executed by other scripts.

Properties

  • String Sprite, default: "waypoint"
  • Unit feed AttachTo
  • Float FadeStart, default: 500
  • Float FadeEnd, default: 550
  • Float FadeNearStart, default: 250
  • Float FadeNearEnd, default: 200
  • Boolean ShowDistance, default: false
  • String ShowDistanceFont, default: "gui/fonts/font_hw8.fnt"