Difference between revisions of "SpawnDropUnit WorldScript"
From Serious Sam's Bogus Detour
m (Text replacement - " This script can be enabled or disabled." to "") |
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{{WorldscriptIcon|rgb(102, 205, 218)|256|0}} | {{WorldscriptIcon|rgb(102, 205, 218)|256|0}} | ||
− | Drop a unit from the sky using a scene from the unit. When it falls on the floor, the unit is spawned and <code>DropTrigger</code> is executed. This script can be executed by other scripts | + | Drop a unit from the sky using a scene from the unit. When it falls on the floor, the unit is spawned and <code>DropTrigger</code> is executed. This script can be executed by other scripts. |
== Properties == | == Properties == |
Latest revision as of 16:00, 26 July 2017
Drop a unit from the sky using a scene from the unit. When it falls on the floor, the unit is spawned and DropTrigger
is executed. This script can be executed by other scripts.
Properties
- Resource
UnitType
, unit producer - String
SceneName
- Float
Height
, default: 100 - Float
InitialFallSpeed
, default: 0.05 - Float
MaxFallSpeed
, default: 0.4 - Float
FallSpeedMultiplier
, default: 1.1 - Unit feed
DropTrigger
, validates
Unit sources
-
LastSpawned
-
AllSpawned