Scripting

From Serious Sam's Bogus Detour
Revision as of 16:02, 24 June 2017 by Renesackers (talk | contribs) (Reworded IDE section, and added Visual Studio code extension and links.)

Jump to: navigation, search

Scripts in Serious Sam's Bogus Detour are written in Angelscript. For a reference overview of the scripting language, check out "The script language" on the Angelscript website.

Script types

Game modes

Gamemodes define rules about what should happen on the global level. A gamemode is for example campaign, survival, deathmatch, team deathmatch, etc. See also Creating a GameMode.

World scripts

Worldscripts are the in-editor visual scripting elements. Scripts have properties that can be set in the editor, they can target each other or other units, and they are only visible within the editor. In the game, only their functionality remains. Examples of worldscripts include SpawnUnit, AreaTrigger, LevelStart, LevelExit, Variable, ChangeVariables, etc. See also Creating a WorldScript.

Behaviors

Behaviors are the brains of units. Each unit can have a behavior, which allows them to have logic such as movement or interaction. For example, this could be a Pickup, Breakable, CompositeActorBehavior, Player, etc. See also Creating a Behavior.

IDE

Unfortunately there are currently no full IDEs available for autocompletion with AngelScript. Here's what's currently available in terms of syntax highlighting and basic autocompletion:

API reference

You can find the API reference for the engine here, and the API reference for the base resources here.