Difference between revisions of "Creating a GameMode"
From Serious Sam's Bogus Detour
(Created page with "===Standard functions=== void Start(uint8, SValue@, StartMode) SValue@ Save() void AddPlayer(uint8) void RemovePlayer(uint8, bool) void UpdateFr...") |
(No difference)
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Revision as of 15:21, 18 April 2017
Standard functions
void Start(uint8, SValue@, StartMode) SValue@ Save() void AddPlayer(uint8) void RemovePlayer(uint8, bool) void UpdateFrame(int, GameInput&, MenuInput&) void UpdatePausedFrame(int, GameInput&, MenuInput&) void PreRenderFrame(int) void RenderFrame(int, SpriteBatch&) void ResizeWindow(int, int, float) void Paused(bool) vec2 GetCameraPos(int) vec4 GetVignette(int)
Menu functions
void LobbyCreated(bool loadingSave) void LobbyInviteAccepted() void LobbyEntered() void LobbyDataUpdate() void LobbyMemberDataUpdate(uint8) void LobbyList(array<uint64>@) void SetMenuState(MenuState) bool MenuBack() void ShowMessage(MenuMessage) void OnBindingInput(ControllerType, int) void ChatMessage(uint8, string)