Creating a Behavior
From Serious Sam's Bogus Detour
Revision as of 16:23, 18 April 2017 by Myran (talk | contribs) (Created page with "===Functions=== void Update(int dt) void QueuedPathfind(array<vec2>@ path) void QueuedFetchActors(array<UnitPtr>@ actors) void Collide(UnitPtr unit, vec2 pos,...")
Functions
void Update(int dt) void QueuedPathfind(array<vec2>@ path) void QueuedFetchActors(array<UnitPtr>@ actors) void Collide(UnitPtr unit, vec2 pos, vec2 normal) void Collide(UnitPtr unit, vec2 pos, vec2 normal, Fixture@ fxSelf, Fixture@ fxOther) void EndCollision(UnitPtr unit) void EndCollision(UnitPtr unit, Fixture@ fxSelf, Fixture@ fxOther) void Destroyed() vec4 GetOverlayColor() SValue@ Save() void Load(SValue@ save) void PostLoad(SValue@ save)